Regret Island All Scenes New ~repack~

Regret Island is an adult-oriented, non-linear horror RPG and dating simulation game developed by InfiniteLust Studios. The game follows a family and their friends who, while on an overseas trip, decide to stop for a day on a seemingly deserted island. As they explore, hidden emotions surface and their pleasant excursion takes a dark turn, forcing players to navigate treacherous interpersonal dynamics and supernatural threats. Core Gameplay Mechanics

The game blends multiple genres, including visual novel storytelling, RPG combat, and horror elements.

Insanity and Lust Management: Players must manage the "Lust" and "Insanity" levels of both the protagonist and other characters.

Perma-Death: Characters can die permanently or descend into madness depending on the player's choices.

Non-Linear Progression: There are multiple routes and various ways to solve problems, ensuring that no two playthroughs are identical. Notable Scenes and Locations

The game features a variety of scripted events and locations that change based on player interaction and specific triggers:

Leroy’s Cabin: A central location where several key events occur, particularly at night. For example, specific "Wet Downstairs" quests can lead to varied outcomes in this area. regret island all scenes new

The Void: A new location added in recent updates (v0.2.39.0) located within Kate's room.

Monster Encounters: Players can encounter diverse monsters like rats, kobolds, and skeletons, which are integrated into a dedicated "Monster Hunter" system. Recent Updates (v0.2.48.0 and v0.2.39.0)

The developers frequently release updates that add new content and refine existing scenes:

Flashback Scenes: Newer versions have introduced flashback sequences, such as one for Erick's night visit.

Art Refinements: Updates have reworked and refined the art for key intros, such as Glenn's night visit.

Crafting and Combat: New recipes for monster shards (rat, kobold, skeleton) have been added to Violet’s essence shop, alongside improved "battlebacks" for all combat scenes. Regret Island is an adult-oriented, non-linear horror RPG

You can find more detailed information and download the game on the official InfiniteLust Studios itch.io page.

If you are looking for specific walkthroughs, would you like to know about: How to trigger specific character endings? Detailed combat strategies for certain monsters? A complete scene gallery unlock guide? Regret Island Gameplay and Scene Guide | PDF - Scribd


Final Verdict: Is It Worth Replaying for the New Scenes?

Absolutely. If you finished Regret Island six months ago and thought you were done, the "Tides of Memory" update changes the core thesis of the game. The original ending was nihilistic: "Regret is forever." The new scenes—specifically the Voicemail Booth and the extended Docks—introduce a theme of closure.

You are not just watching scenes; you are participating in a therapeutic exercise. The new content is darker, funnier, and weirder than the base game. Just make sure you close your Discord app before you hit the post-credits scene.


Have you unlocked all the new scenes? Did the Siren read your private messages? Let us know in the comments below. For more walkthroughs, lore theories, and unlock guides, bookmark this page—we update the minute Soft-Shell drops a patch.

Based on the search term provided, this guide focuses on the narrative adventure game Regret Island (often associated with indie psychological thriller or puzzle-adventure genres). Final Verdict: Is It Worth Replaying for the New Scenes

Since the query specifically asks for "all scenes new," this guide is structured to help players achieve 100% completion, unlocking every ending and discovering hidden or newly added content (such as Director's Cut additions or patch updates).


1. Mia – “Beach Cave at Night” (v0.4 new)

REGRET ISLAND: COMPLETE SCENE GUIDE (New Version)

VI. ENDINGS (New + Original)

6. Mermaid / Ocean Spirit – “Grotto Encounter” (v0.4 brand new secret scene)


4. Plot Summary (Five‑Act Structure)

| Act | Primary Objective | Key Plot Beats | |-----|-------------------|----------------| | Act 1 – Arrival | Reach the Lighthouse. | Intro cutscene (plane crash), first encounter with Eira, discovery of the “Regret Meter”. | | Act 2 – The First Trials | Unlock the three “Gateways” (Past, Present, Future). | Puzzle rooms (the Dock, the Ruined Villa, the Overgrown Garden). First Memory‑Room (The Broken Interview). | | Act 3 – The Depths | Confront Kade, learn the island’s origin. | Kade’s “Trial of Echoes”, reveal of the island as a manifestation of collective guilt, introduction of the Collector. | | Act 4 – The Memory‑Rooms (New Content) | Resolve four new memory‑rooms that directly reference Alex’s personal regrets. | The Photo Album, The Unsent Letter, The Abandoned Child, The Final Broadcast. | | Act 5 – Choice & Consequence | Decide the island’s fate (break the loop, become a Caretaker, or merge with the island). | Endgame puzzle (re‑calibrating the Lighthouse), multiple endings (Redemption, Eternal Guard, Descent). |


Comprehensive Guide: Unlocking All Scenes in Regret Island

Regret Island is a narrative-heavy exploration game where choices matter. The game is divided into distinct "Scenes" or Memories. To see "all scenes," you cannot play through the game just once. You must unlock branching paths, trigger specific failures, and find hidden items.

Here is how to unlock every scene in the game, categorized by the game’s three major narrative arcs.


Act 3 – The Depths

| # | Scene | Details | |---|-------|---------| |10| The Core Hall| Location: Circular chamber beneath the lighthouse, walls inscribed with names of those who “failed”.
Objective: Reach the central altar and place the three colored prisms from Act 1.
Puzzle: “Weight of Guilt” – each prism’s weight changes based on the Regret Meter; the player must balance them on a scale to open the altar. | |11| Kade’s Trial – Echo Chamber| Location: Dark room with echoing voices (repeated fragments of Alex’s past).
Objective: Survive a timed “sound‑puzzle” where the player must repeat a melody heard from the echoes.
Mechanic: Audio cue recognition; failing raises the Regret Meter dramatically.
Dialogues: Kade whispers “Only pain can purify”. | |12| Revelation – The Island’s Origin| Location: After the altar opens, a cutscene shows the island as a spiritual crucible created by a forgotten civilization to store collective regret.
Key Info: The lighthouse is a regulation device that can either release or bind the stored emotions. | |13| The Choice of the Warden| Location: A hallway with two doors: “Release” (bright) and “Contain” (shadowy).
Objective: Choose which door to open – this decision sets the tone for Act 4 (the memory‑rooms become either healing or more punitive).
Branching: If “Release”: Memory‑rooms are softened, optional puzzles are less punishing. If “Contain”: Memory‑rooms become harsher, Regret Meter rises faster. |