Game Configurationjson Cricket League File New Site
"game_title": "Cricket League Championship",
"version": "2.1.0",
"match_format": "T20",
"league_structure":
"total_teams": 8,
"total_matches_per_team": 14,
"playoffs": true,
"playoffs_config":
"semi_finals": 2,
"final": 1,
"eliminator": true
,
"points_system":
"win": 2,
"loss": 0,
"tie": 1,
"no_result": 1,
"bonus_point_threshold": 1.25,
"bonus_points": 1
,
"teams": [
"id": 1,
"name": "Sydney Strikers",
"short_name": "STS",
"primary_color": "#FF4500",
"secondary_color": "#FFD700",
"home_ground": "Sydney Cricket Ground",
"captain_id": 101,
"coach": "Ricky Ponting"
,
"id": 2,
"name": "Melbourne Mavericks",
"short_name": "MMV",
"primary_color": "#1E90FF",
"secondary_color": "#FFFFFF",
"home_ground": "Melbourne Cricket Ground",
"captain_id": 202,
"coach": "Shane Warne"
,
"id": 3,
"name": "Bengaluru Blasters",
"short_name": "BNB",
"primary_color": "#FF1493",
"secondary_color": "#000000",
"home_ground": "M. Chinnaswamy Stadium",
"captain_id": 303,
"coach": "Virat Kohli"
,
"id": 4,
"name": "London Lions",
"short_name": "LNL",
"primary_color": "#006400",
"secondary_color": "#FFD700",
"home_ground": "Lord's Cricket Ground",
"captain_id": 404,
"coach": "Joe Root"
],
"players":
"batting_skills":
"aggression": [1, 100],
"defense": [1, 100],
"timing": [1, 100]
,
"bowling_skills":
"pace": [1, 100],
"spin": [1, 100],
"variation": [1, 100],
"accuracy": [1, 100]
,
"fielding_skills":
"catching": [1, 100],
"throwing": [1, 100],
"agility": [1, 100]
,
"player_types": ["Batsman", "Bowler", "All-Rounder", "Wicket-Keeper"]
,
"match_rules":
"overs_per_innings": 20,
"max_bowlers": 5,
"max_overs_per_bowler": 4,
"powerplay_overs": 6,
"powerplay_field_restrictions":
"max_outfielders": 2
,
"death_overs": [16, 20],
"field_restrictions":
"outside_powerplay":
"max_outfielders": 5
,
"no_ball_runs": 1,
"free_hit": true,
"wide_ball_runs": 1,
"duckworth_lewis": true,
"super_over": true,
"review_system": true,
"reviews_per_team": 2
,
"tournament_schedule":
"start_date": "2025-05-10",
"end_date": "2025-06-20",
"match_times": ["14:00", "18:00", "20:30"],
"days": ["Friday", "Saturday", "Sunday", "Wednesday"]
,
"gameplay_settings":
"difficulty_levels": ["Easy", "Medium", "Hard", "Legend"],
"default_difficulty": "Medium",
"innings_break_duration": 10,
"time_scale_factor": 1.0,
"toss_enabled": true,
"weather_effects": true,
"day_night_match": true,
"commentary_enabled": true,
"commentary_language": "English",
"replay_frequency": "Often"
,
"visuals_and_audio":
"stadium_models": ["Lords", "MCG", "Eden Gardens", "Dubai International"],
"crowd_noise_level": 0.8,
"ui_theme": "Cricket Green",
"hud_position": "Bottom",
"ball_trail_effect": true,
"player_celebration": true
,
"rewards_and_achievements":
"win_bonus_coins": 500,
"man_of_the_match_bonus": 200,
"tournament_win_bonus": 5000,
"achievements": [
"Century Maker",
"Hat-trick Hero",
"Perfect Catch",
"Fastest Fifty",
"Economy King"
]
,
"api_endpoints":
"fetch_live_scores": "https://api.cricketleague.com/v1/live",
"update_team_stats": "https://api.cricketleague.com/v1/teams/update",
"player_leaderboard": "https://api.cricketleague.com/v1/leaderboard"
Step 4: Populate Teams and Players
Use a script if you have 100+ players. Manually typing JSON for 8 squads of 15 players takes hours. Write a Python or JavaScript function that converts a CSV roster into the JSON structure above.
Advantages of Using JSON for League Configuration
- Rapid Prototyping: Designers can test a new 10-over league one day, then switch to a 50-over World Cup simulation the next, simply by editing the JSON and restarting the game.
- Localization & Customization: Modders can create new leagues (e.g., a retro 1980s league or a zombie cricket league) without touching the game’s source code.
- Error Handling & Validation: The game can validate the JSON on load—checking that
overs_per_inningsis positive, thatnumber_of_teamsmatches the length of a teams array, and that playoff type strings are recognized. - Separation of Concerns: Gameplay programmers focus on mechanics (bowling physics, AI), while designers tweak league rules in JSON. This parallel workflow accelerates development.
3. Broadcasting & Sponsorship
For career-mode league files, include media parameters: game configurationjson cricket league file new
"broadcast":
"title_sponsor": "Betway",
"umpire_mic_volume": 70,
"stump_mic_enabled": true,
"cheerleader_frequency": "high"
C. Economy & Progression (economy)
This governs the meta-game (the league aspect). "game_title": "Cricket League Championship", "version": "2
- Currency: Rewards for winning matches, hitting sixes, or taking wickets.
- Store: Pricing for unlocking new players or cosmetic items (bats, gloves).
- Energy System: Configuration for how many matches a user can play before a cooldown.
Migrating from Old to New: What Changes?
If you have an existing league_v1.json and want to convert it to the new schema: Step 4: Populate Teams and Players Use a
| Old Key | New Key (v2.0) | Action |
| :--- | :--- | :--- |
| num_teams | teams_count | Rename |
| super_over (boolean) | super_over_on_tie | Rename and set to boolean |
| points_table | points_system (array) | Restructure entirely |
| fixture_list (array of arrays) | fixtures (array of objects) | Convert each entry to object with match_id |
4. Tournament Structure (tournament_structure)
For a new league, the playoff format is crucial. Instead of hard-coding a knockout tree, the JSON describes the bracket logic. In the example, ipl_style refers to a predefined template, but the explicit match pairings (1_vs_2, etc.) give clear instructions. This modular approach allows one game engine to support the IPL, The Hundred, or a custom league with equal ease.
Why Upgrade to the New JSON Schema?
If you have been using an older configuration file (perhaps from a game version released before 2023), you are missing out on critical features. Here is what the new configuration JSON offers:
- Dynamic Squad Management: Older files used static arrays for players. The new schema supports
injuries,form_rating, andcontract_value. - Custom Points Logic: Beyond simple win/loss, you can now configure points for no-results, tied super overs, and even bonus points for high net run rates.
- Flexible Playoffs: Code for the "Indian Premier League" style (Top 4, Eliminator, Qualifier 1 & 2) or a simple semi-final structure with a few lines.
- Weather & Venue Integration: New JSON keys allow you to link a
venue_idto dynamic weather probability maps.