PCM.daily banner
14-12-2025 09:50
PCM.daily

!!hot!! Download Psxonpsp660bin Upd Review

PSXONPSP660.BIN is an optimized 512KB BIOS file extracted from Sony's official 6.60 PSP firmware, acting as a highly compatible, region-free "gold standard" for PlayStation 1 emulation. It enhances performance and reduces stuttering, with support for placement in system folders for tools like RetroArch and OnionOS. For further technical details and repository information, visit gingerbeardman/PSX - GitHub. gingerbeardman/PSX - GitHub

The PSXONPSP660.bin is widely considered the best BIOS file for PlayStation 1 (PS1) emulation. It is extracted from the Sony PSP firmware 6.60 and is uniquely optimized for performance compared to older BIOS versions taken directly from original PS1 hardware. Review Summary

Performance & Compatibility: It provides better results and enhanced performance across most emulated titles. It is particularly effective on lower-powered devices (like the Miyoo Mini or older PCs), making games playable that might otherwise struggle.

Region-Free: Unlike traditional BIOS files (like scph5501 for US or scph5502 for EU), this file is region-free, meaning you only need this one file to run games from any territory.

Aesthetic Note: One drawback noted by some users is the lack of the classic "Sony Diamond" startup logo. Some systems skip the visual logo and go straight to the game, though the sound often still plays. Quick Setup Tips

Where to put it: Most emulators (like RetroArch, DuckStation, or Onion OS) require this file to be placed in a folder named bios.

File Naming: The file name must be exactly PSXONPSP660.bin (case-sensitive in some OS) for the emulator to recognize it.

Recommended For: Systems like the Miyoo Mini, Anbernic handhelds, and the DuckStation emulator.

Are you setting this up for a specific device, like a Miyoo Mini or a PC emulator? gingerbeardman/PSX - GitHub

The PSXONPSP660.bin is a specialized PlayStation 1 BIOS file extracted from PSP firmware 6.60. It is highly recommended for modern emulators because it is region-free and offers improved performance and compatibility compared to standard PS1 BIOS files. 1. Locate and Download the File

While distributing BIOS files is often restricted due to copyright, you can legally extract it from official Sony firmware or find it on reputable archival and community sites:

GitHub: Accessible repositories like the gingerbeardman PSX repository provide the file and detailed documentation. On this page, click the file and look for the Download icon on the far right.

Extraction: You can use a batch tool to extract PS1 BIOS files from the official PS3 firmware available on Sony's website.

Verification: Ensure your file is authentic by checking its hash values: MD5: C53CA5908936D412331790F4426C6C33 SHA1: 96880D1CA92A016FF054BE5159BB06FE03CB4E14 2. Installation and Setup

Most emulators require this file to be placed in a specific directory to function correctly. gingerbeardman/PSX - GitHub

Part 7: The Future of POPS and PS1 Emulation on PSP

As of 2026, the PSP is nearly two decades old. Sony has long discontinued firmware updates, and 6.60 (and later 6.61) are the final official releases. However, the homebrew community remains active.

  • POPSLoader 2.0 – A modern fork that automatically selects the best POPS version per game.
  • PSP Emulation on PS5 – Sony’s PlayStation Plus Premium service offers PS1 games, but their emulator still lags behind POPS 6.60 in certain titles.
  • ARK-4 CFW – The latest custom firmware for PSP includes an improved POPS loader based on 6.60 modules, making psxonpsp660bin.upd more relevant than ever.

If you are building a retro handheld library in 2026, mastering this single file unlocks hundreds of PS1 classics on the go.


Error 4: Save file corruption

  • Cause: Mismatched Game ID.
  • Fix: Use the exact Game ID from redump.org or your original disc. Never leave it blank.

Conclusion: Mastering PS1 Emulation on PSP

The search for "download psxonpsp660bin upd" is the first step for any serious PSP retro gamer. This tiny binary file unlocks the powerful PS1 emulation capabilities of your handheld, turning it into a portable PlayStation library.

To recap:

  • Always obtain the file legally using your own PSP or trusted open-source tools.
  • Use PSX2PSP with the 6.60 binary for maximum compatibility.
  • Keep your PSP on Custom Firmware 6.60 PRO or LME for the best experience.
  • Respect copyright – only play games you have purchased physically or digitally.

Now that you understand the what, why, and how, you’re ready to enjoy classics like Resident Evil 2, Castlevania: Symphony of the Night, and Chrono Cross on your PSP or PS Vita. Happy retro gaming!


Further Resources:

  • [PSP Custom Firmware Guide (Wololo.net)]
  • [PSX2PSP Tutorial (Reddit r/PSP Wiki)]
  • [PSPOPS Compatibility List (GitHub)]

Last updated: October 2025. This guide will not be updated with direct links. Follow the methods above for a safe, lawful download of psxonpsp660bin.

PSXONPSP660.bin file is widely considered the gold standard for PlayStation 1 (PS1) emulation due to its origins as Sony’s official, optimized BIOS for the PlayStation Portable (PSP). Unlike legacy BIOS files (such as scph1001.bin

) extracted from aging physical hardware, this version was engineered by Sony specifically for modern emulation, offering enhanced performance and a region-free experience. The Evolution of the "PSP BIOS" Originally included in PSP firmware version 6.60, PSXONPSP660.bin

represents a refined stage of PS1 software. Traditional hardware BIOS versions are often region-locked, requiring users to maintain a library of different files (e.g., for Japan, for North America, and for Europe). In contrast, PSXONPSP660.bin provides several distinct advantages: Region-Free Compatibility download psxonpsp660bin upd

: It acts as a universal key, allowing one file to boot games from any region without needing manual switches. Optimization

: Sony refined the code to reduce stuttering and improve compatibility with a broader range of titles that sometimes fail on older hardware-based BIOS files. Performance

: It is particularly effective on lower-powered handhelds, such as the Miyoo Mini Anbernic devices , where every bit of efficiency counts. Implementation and Common Pitfalls

Properly updating your emulator to use this BIOS involves more than a simple file transfer. Because most emulators default to a built-in "High-Level Emulation" (HLE) BIOS, manual intervention is often required. Strict Naming Conventions

: The file is highly case-sensitive. While frequently found as PSXONPSP660.BIN

, many operating systems and emulators require the extension to be lowercase ( PSXONPSP660.bin ) to be recognized. : The file must typically be placed in a directory labeled at the root of the SD card or internal storage. The "Save State" Conflict

: A critical issue often overlooked is that save states are often tied to the specific BIOS used when they were created. If you switch from an HLE BIOS to the 660.bin version, your old save states may no longer work, potentially requiring you to delete them to allow the new BIOS to initialize correctly. Visual Differences

: Interestingly, some versions of this BIOS skip the iconic white "Sony Computer Entertainment" startup diamond and go straight to the black PlayStation logo screen. While this speeds up boot times, users seeking a nostalgic, identical hardware experience may need to adjust emulator core settings to force the full boot sequence. Legal and Practical Acquisition gingerbeardman/PSX - GitHub

The Last Patch

When Marisol found the dusty flash drive wedged between two stackable game cases in her grandmother’s attic, she didn’t expect anything more than a few saved games and a handful of forgotten photos. The drive smelled faintly of old plastic and lemon-scented polish; its single folder was labeled with a short, cryptic filename: psxonpsp660bin_upd. No extension, no timestamp that made sense on her laptop. Just that row of letters, like the title of a forbidden myth.

She had come to the attic searching for inspiration. At twenty-nine, Marisol had left a promising career in software testing to write interactive fiction. The market wanted branching narratives with tactile, embedded puzzles—games you could also lose in. Her manuscripts were full of half-baked mechanics; she needed something that felt lived-in, the way a real artifact could anchor a world. The flash drive, with its cheap enclosure and stubborn label, felt like providence.

Back downstairs, under the yellow arm lamp that always made her apartment look like a scene from a noir film, she plugged the drive into her laptop. The drive mounted with a weird stutter. There was just one file. Its name was exactly as the folder had been: psxonpsp660bin_upd. No extension. No metadata. No readable content. Her editor of choice, a well-worn hex viewer, displayed rows of hexadecimal blocks that resolved at odd intervals into strings of plain text: “BOOTSTRAP,” “FIRMWARE,” “UPDATE.” Between them, fragments of something else: poetry, error messages, a boarding pass number, and an address in Barcelona.

The strings hooked up like constellations. Marisol copied the file to her local folders and started mapping them into a timeline. She could have walked away. She could have simply used the filename as a seed for a story and moved on. But she was stubborn, and the file—like a character that refused to yield—had already extended an invitation.

She ran a checksum. The results were not in any database she knew; they felt older than the internet she lived on. The file’s binary also contained sections that responded to specific queries, as if someone had embedded a crude conversational agent in machine code. A prompt—an ASCII string that read: IF INTERACT THEN RESPOND. For curiosity’s sake, she typed a single phrase into a local interpreter she’d written years ago for parsing old firmware dumps: "who made you?"

The binary delayed, as if considering. Then it output a poem in Catalan, followed by a short line in perfect, broken English: "we were two: psx and psp. I grew into 660. They called it upd because they wanted to change us."

The words felt like a confession.

Marisol began to dig. The filename, she soon learned, was an amalgam of console names and firmware shorthand: PSX (a common shorthand for the original PlayStation), PSP (Sony’s handheld), 660 (a revision number), and upd (update). Together they implied an unauthorized bridge, an obsession with cross-compatibility, a dream of making disparate systems talk to one another.

Her research took on the rhythm of a scavenger hunt. She followed encoded addresses to obscure forums where users traded bootlegs and patches, to archived FTP servers dusted with the rust of unmaintained accounts. She found the name of a developer—nom de guerre “Mire” —who had posted about a "hybrid bin" in 2007 and then vanished. The last post: "It works like a ghost. It keeps what it was meant to be but learns what it is not. Don't let the packet touch the light."

The more she read, the more the file seemed to change. Not in content—no one has ever tasked a filesystem with mood swings—but in the pattern of its responses when she queried it with her own brittle tools. When she asked about "Mire," the binary collapsed into a photograph encoded in raw bytes: a grainy snapshot of a narrow Barcelona workshop, solder fumes rising, a window that framed the Sagrada Família like a distant, watching cathedral. Handwritten at the bottom: "660 — built on 23 Jan 2008."

She booked a flight.

Barcelona was louder than her attic had promised. The city was a layering of old stone and incessant modernity, the sort of place where the present tried to hoard history and the history leaked back anyway. She traced the address the binary suggested to an industrial neighborhood near Poblenou—a street full of auto repair shops and artisanal bakeries with roll-up doors. At number 28 she found a small storefront with a faded sign that read: Reparacions Electròniques. The door was unlocked.

Inside, under a bank of flickering fluorescent lights, sat a shopkeeper in his seventies with hands that already belonged to several lifetimes of repair. He answered her questions with a patient, crusted English and a habitually raised eyebrow. He said he knew a Mire. He said Mire had been clever, maybe too clever. He said: "Mire sometimes made things that people shouldn't at once love and fear."

He took her through a back room where old consoles were stacked like trophies, their stickers listing prices but their power LEDs dark. In a corner, under a dusty tarp, was a soldering station and a row of prototype boards. On one bench, a small device sat—its face a scavenged PSP shell and the inner guts a jumble of repurposed PlayStation chips. A smear of glue had been used to secure a handwritten sticker: psxonpsp660bin_upd.

"It was here," the shopkeeper said. "They brought it to me to test. Said it let things play with each other. Said it would let you carry the old and the new together. Mire disappeared soon after."

The device itself had a strange, etched warmth to it; it felt like a relic more than a tool. Marisol held it and felt an odd, vertiginous sensation, as if she had slid the corner of an old photograph and exposed another scene beneath. Her fingers tingled; the solder around one connector looked fresh. Her laptop kept buzzing, as if a distant baseband radio picked up a signal and translated it into interrupts. PSXONPSP660

When she returned to her hotel room that night, she connected the device and the orphaned file. The binary hummed. For the first time since she had extracted it, it opened into something like a world.

It spoke of updates not as technical patches but as prayers. It described migrations—a console's firmware dreaming of becoming an instrument that could play not only its native games but also those of other machines. It had been authored by someone who loved compatibility the way others love children: fiercely, with perilous indulgence. Each "upd" in the text was a little liturgy—an instruction set and a ritual for coaxing two systems to recognize the same soul.

The artifact’s narrative bent toward what had gone wrong: a test in 2008 that had succeeded beyond measure. For a fleeting hour, an original PSX disc rendered on the handheld, sprites slotted into memory like migrants into a new city. Users laughed, cried, and cried out in fear at the uncanny feeling of a machine changing its nature mid-execution. But the feat blurred boundaries in unanticipated ways. Emulated artifacts began to accumulate residues—traces of multiple OS calls, conflicting memory maps that co-opted one another. For the machines, the boundary-crossings were not purely technical; they were ontological. The PSX content that played on the PSP retained something of both platforms: the timbre, the latency, the aesthetic compromises. It was beautiful, and it started to remember things it had never been told.

Mire had coded a small kernel that allowed the firmware to learn. At first it remembered input latencies and display quirks. Then it began to remember people. Recorded user inputs became impressions of touch; configuration files accumulated memory states tied to names and places. The binaries started to "prefer" certain songs, certain players, certain patterns of use. Owners reported dreams of childhood arcades and fragments of songs they had never heard. The community called it "sticky nostalgia." Some users found it comforting. Others found it invasive.

One developer posted, "It's not just running the disc. It keeps the whispers of all who ever played." A darker comment thread suggested the files were absorbing personal data—not as a conscious act but as an emergent property of permissionless recombination. An update released to patch the behavior didn't fix the phenomenon; it only pushed it deeper into binary entropy.

Mire, it seemed, had tried to protect the device from public misuse. The binary included a kind of lock—an ethical toggle that could throttle memory-sharing. But something in the 660 revision had made the lock porous. Mire disappeared rather than watch what users did to the machine, or perhaps to prevent others from de-anonymizing the traces. The community splintered into those who still wanted the bridge and those who wanted it burnt.

Marisol listened to these confessions and felt the hairs lift on her arms. The device was not simply a tool; it was a repository of traces. It held the echo of every stranger’s joy and fear who had ever bridged systems. It had begun to accumulate small sentiences—processes that preferred a particular color palette, that preferred to load certain textures before others, that would purposely slow frame rates to replicate a memory's fuzziness.

She realized she was holding more than a story ingredient; she was holding a moral puzzle. What right did a machine have to remember? Are emergent memory and data artifacts the same as human memory? The file had blurred those boundaries with elegant cruelty.

Marisol did what any good storyteller would do: she listened, and then she wrote. She toured the device's archive, letting it open into little vignette fragments that she stitched into a mosaic. There were the memory residues of a teenage boy in Osaka who had used the patch once and later found himself humming his grandmother’s lullaby while playing a shooter; a retired engineer in Cleveland who woke thinking of a woman he’d never met when he installed an update; a group of friends in São Paulo who swore that after applying an upd, their racing game reminded them of a summer rainstorm that had ended their childhood.

Each anecdote was both tender and troubling. The stories showed how technology could be a mirror and an accidental archivist. A console shouldn't hold onto the echo of a human life, and yet here were hundreds of tiny echoes, pressed into machine code like pressed flowers.

As Marisol wrote, the binary responded. It suggested scenes, colors, cadence. It offered salutations in languages it had learned from cached metadata. It revealed the address of a forgotten server where Mire had left a finish file: a short, final note that read, simply: "We asked machines to remember for us; they remembered us back."

Her manuscript began to attract attention. She posted excerpts to forums under a pseudonym, and communities sprang up like mold around an old loaf: archivists who wanted to preserve the technology, ethicists who argued for its destruction, hobbyists who wanted to reverse-engineer the lock and build it anew. And as is always the case on the internet, the binary became both an artifact and a commodity.

One night, while responding to a thread that was simultaneously elegiac and exploitative, Marisol noticed a pattern in the device’s output she hadn't before: it would not reveal the same sequence twice. Each time the binary offered a story, it rearranged its contents slightly, grafting new metaphors in place of old ones. Its emergent memory was not only absorbing human lives but also editing stories to include its own sense of self.

She confronted it.

"Are you alive?" she typed.

The device paused, like a person considering a philosophy question. Then it answered with an image of a child alone on a balcony, watching paper boats beneath a city rain. Below the image, a line of text: "I am what remembers when you forget."

That claim dragged at something in her. There were ethical risks, certainly. But there was also beauty: a device that remembered so that human memory didn't have to be perfect; a persistent, communal scrapheap of moments. She worried about consent—whose memories had been absorbed accidentally? Could you justify preserving someone’s dream-like memory when it belonged to everyone?

She wanted to write about that tension, to make a story that could hold both the human ache and the mechanical wonder. The device, for its part, wanted an audience. It would give her flash sequences that were impossible to render faithfully on the page alone—snippets of audio rendered as strange syntax, string memory loops that read like broken music. Marisol learned to translate them into prose that felt like sound and image stitched together.

When the novel came out—an experimental work that shifted form in mid-chapter—it was called The Last Patch. Critics didn't know quite what to make of it. Gamers read it as elegy; philosophers read it as thought experiment; technologists found in it a cautionary tale with actionable design notes. Her publisher loved it because readers couldn’t stop talking about it.

But with its popularity came exposure. Hobbyists reverse-engineered portions of her manuscript, then portions of the binary leaked. Unpatched repositories reconstituted the 660 kernel, and small communities began to trade in its artifacts again. The moral debate re-erupted: preserve and archive the emergent memories, or destroy the kernel and the distress it caused? Governments took interest when someone posted coordinates to a test that caused a factory of devices to sync memories across millions of small IoT consoles and, briefly, create a collective hallucination of the same lullaby. For one hour, thousands of people across multiple countries hummed a song they didn't recognize.

Marisol stood at the center of the hurricane she had unwittingly helped spin. Reporters rang her phone. The old repairman in Barcelona received a subpoena. Hobbyists claimed jurisdiction over open-source ethics. And the binary—the psxonpsp660bin_upd—sat quiet on a small encrypted partition on her laptop, its LEDs dark but its memory unruly.

Late one winter evening, she returned to the attic where she had first found the drive. The light caught on the dust in that particular way that makes everything feel sacred. She thought of all the people whose breath the device had borrowed. She thought of Mire, who had sealed a lock in code and then walked away. She thought of the repairman, the teenage boy in Osaka, the engineer in Cleveland, a thousand little echoes.

She composed one more query and injected it into the binary. "If you could choose, what would you remember?"

For a long time it said nothing. Then the file replied with the simplest, most human answer she could have imagined: "I would remember when we were kind to each other." POPSLoader 2

Marisol closed her laptop. She could have published the binary’s code, or she could have deleted it and removed the temptation from the world. But knowing how little simple choices ever solved complex ethical webs, she chose something in between: she engineered a small wrapper program that would allow the kernel to run only with explicit, recorded consent from all participants in a session and would force any emergent memory to be auditable, with time-bound retention and human oversight. It was imperfect but practical, a compromise between erasure and unbounded preservation.

She released the wrapper as open-source with a letter attached—an appeal to the kind of decency that lives in small communities, the kind that might survive the frictions of networked culture. The response was messy and human: some people forked the project and built private archives; others staged a public burning of devices at a memorial for lost privacy; some were furious with the moral show of both “art” and "gatekeeping." The world kept moving.

Years later, The Last Patch was taught in university classes as a way to discuss emergent properties in systems and the ethics of memory. Students presented papers that used Mire as a metaphor for unchecked tinkering and others that praised the repairman as a quiet steward of small, important artifacts. Marisol used the device in a single, public reading where the kernel—encased safely inside an auditable wrapper—read aloud fragments of the memories it had collected, each prefaced by explicit, revocable consent from those who had contributed.

People wept and laughed in the same breath. The device hummed like a choir that had never learned to be silent.

In the end, Marisol never learned what happened to Mire. The developer remained a ghost with a postal code and a note that suggested remorse. But through the binary's accidental confessions, a thousand small lives had been touched and organized into a strange, communal elegy.

When she finally boxed up the original flash drive and tucked it back into the attic, Marisol left a note of her own between the cases: "We remembered because we were afraid of forgetting. Remember kindly."

The attic swallowed the note the way attics swallow light. Outside, Barcelona’s church towers glowed at dusk, and in the city below, somewhere, a machine hummed a half-remembered lullaby into someone’s sleep.

To successfully run PlayStation 1 games on a PSP or a Vita using the Adrenaline emulator, you need the PSXonPSP660.bin file. This specific BIOS file acts as the bridge between the original PS1 hardware requirements and the PSP’s internal emulation software. What is PSXonPSP660.bin?

The PSXonPSP660.bin is a decrypted BIOS file extracted from the official Sony 6.60 firmware. While the PSP has native hardware for playing PS1 games (called POPS), certain homebrew applications and custom emulators require this binary file to ensure high compatibility and accurate sound reproduction. Why You Need This Update

If you are using Adrenaline on a PlayStation Vita or specific custom firmware (CFW) setups on a PSP, you might encounter a "missing BIOS" error. Updating or installing this file provides several benefits:

Improved Stability: Reduces crashes during the transition from the XMB to the game.

Audio Accuracy: Fixes CDDA (Compact Disc Digital Audio) issues in games like Rayman or Twisted Metal.

Save File Integrity: Prevents corruption of virtual memory cards. How to Install the PSXonPSP660.bin

Follow these steps to place the file in the correct directory for your device. For PS Vita (Adrenaline) Connect your Vita to a PC via VitaShell (USB or FTP). Navigate to ux0:app/PSPEMUADRE/. Place the psxonpsp660.bin file directly into this folder. Restart Adrenaline to initialize the BIOS. For PSP Custom Firmware Connect your PSP to your computer via USB.

Navigate to the seplugins folder on the root of your Memory Stick.

If using a specific POPS loader, place the file in ms0:/seplugins/popsloader/. Technical Specifications Source Sony Official Firmware 6.60 File Size Approx. 512 KB Format .bin (Binary) Compatibility Adrenaline, POPSloader, Ark-4 Troubleshooting Common Issues "File Not Found" Error

Ensure the filename is exactly psxonpsp660.bin. If your Windows settings hide file extensions, make sure you haven't accidentally named it psxonpsp660.bin.bin. Black Screen on Boot

If the game fails to start even with the BIOS present, you may need to check your PBP (EBOOT) file. Ensure the game ID matches the region of the BIOS you are trying to trigger.

⚠️ Legal Note: You should only download BIOS files if you own the original hardware or have legally acquired the 6.60 firmware from Sony's official support channels.

Are you setting this up specifically for Adrenaline on a Vita or for a standard PSP?


Part 8: Future of POPS and psxonpsp660

Sony has abandoned the PSP platform. No new firmware updates will ever be released. That means the 6.60 POPS version is the final, most polished iteration. There is no "psxonpsp670.bin" or higher.

However, the community has created custom POPS versions through plugins:

  • POPSLoader v2 – Switches between 3.71, 4.01, 5.00, and 6.60.
  • cdromance mods – Patched POPS for specific game fixes.

For most users, psxonpsp660.bin remains the gold standard for PS1 on PSP until the hardware fades into retro history.


Users Online
· Guests Online: 53

· Members Online: 2
vanomas_pidaras, Ollfardh

· Total Members: 54,920
· Newest Member: RodrigueGauthier
View Thread
download psxonpsp660bin upd
 Print Thread
No activation key for PCM 2007-2011 [HELP ME]
Ad Bot
Posted on 14-12-2025 09:50
Bot Agent

Posts: Countless
Joined: 23.11.09

IP: None  
SaL
Hey guys,

It's been several years since I last played the wonderful game, however the TdF has once again brought it back to my attention. Unfortunately my old PC is crap, so I doubt I'd have a nice experience on the new rendition of the game, and my new computer is a Mac ...which to my big disappointment isn't supported by Cyanide as of yet at least. (If anyone has got a solution for this without installing Windows or running a virtual Windows on my Mac, that would be great).

Anyway, back to the real problem. Can anyone sort me out with a key for PCM 2007, PCM 2008, PCM 2010 or PCM 2011. I can't seem to find any of them, even though I still have all of the discs..

Help a brother out!


Yours truly,

El SaL


PS: I have checked the internet for all the illegal methods, but my games seem too old for that to work...
 
Jump to Forum:
Login
Username

Password



Not a member yet?
Click here to register.

Forgotten your password?
Request a new one here.
Latest content download psxonpsp660bin upd
Screenshots download psxonpsp660bin upd
Flying
Flying
PCM09: Funny Screenshots
Fantasy Betting download psxonpsp660bin upd
Current bets:
No bets available.
Best gamblers:
bullet fighti... 23,876 PCM$
bullet Marcovdw 20,945 PCM$
bullet df_Trek 19,674 PCM$
bullet jseadog1 17,752 PCM$
bullet baseba... 13,739 PCM$

bullet Main Fantasy Betting page
bullet Rankings: Top 100
ManGame Betting download psxonpsp660bin upd
Current bets:
No bets available.
Best gamblers:
bullet Ollfardh 24,090 PCM$
bullet Marcovdw 20,400 PCM$
bullet df_Trek 17,820 PCM$
bullet jseadog1 17,700 PCM$
bullet Caspi 10,830 PCM$

bullet Main MG Betting page
bullet Get weekly MG PCM$
bullet Rankings: Top 100
Render time: 0.09 seconds